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Subsonic amo
Subsonic amo




subsonic amo

Rogues and Raiders - if spawning with headsets - would wear these 90% of the time, with a 10% chance of spawning with high-tier stuff. These could be found in mid-high tier loot areas, scavs would only spawn with these if you have moderately high karma, crafting would be available in lvl 2 workshop/lavatory, and the flea. These could be available from lvl 2 Skier and Peacekeeper since they are the ones with lore-based connections to the "outside", and maybe lvl 3 Prapor and Ragman. This stealth style of ammo is most often. In the mid-tier, there would be a couple electronic options that range from slight ambient sound reduction to normal levels of ambient sounds, with price and rarity adjusted according to performance. Subsonic ammunition is specifically designed not break the sound barrier and commonly used in suppressed weapons. The baseline should be low-end passive ear protectors, that lets you shoot supersonic rounds without ear ringing but muffle ambient noise as well, and these would be readily available from lvl 1 Ragman and Prapor, while plenty could be FiR on maps and scavs as well as early crafting and the flea. We manufacture and sell subsonic 308 ammunition designed specifically for our integrally suppressed 308 rifles. In my opinion, these should be the headset tiers: However, if you use subsonic you should be fine.Īlso, since Tarkov is basically a scavenger wasteland, I find it kind of off-putting that everyone's got access to ear protectors that would be considered high-end enthusiast grade stuff even in a first world country during peacetime. If you shoot supersonic rounds with or without suppressor and you don't have ear protection on, you should get a temporary hearing impairment like when you step on a mine for example (without the dizziness). I think ear protection should have much more of a significance in the game, with a much wider range of models and more realistic availability. This would also make pistols and other niche weapons like the VSS much more viable. Reworking this would level the playing field between playstyles, as you could choose to use less effective ammo but actually stay hidden even after several shots. Currently they even have a sonic boom which is just lame, it feels like BSG shot one type of ammo/caliber and used that sound for all rounds in game. If you run subsonic ammo with a suppressor, it should be so quiet that the loudest thing you can hear is the bullet hitting something. Subsonic rounds should be quieter without a suppressor than supersonic rounds with one. Okay, so this has probably been mentioned quite a lot, but I would love to see the subsonic rounds have a sound remake, as currently they are just as loud as any other round when you are close to the firing gun.






Subsonic amo